Archive for the ‘Projects’ Category

TACCLE3 training course 2018 on teaching coding

Tuesday, January 10th, 2017

TACCLE3 coding logo

The Erasmus+ TACCLE3 coding project is organising an in-service training course in 2018 on how to start with teaching coding at primary school. All costs are covered by an Erasmus+ KA1 grant. But your school should apply for a grant with your own national agency for Erasmus+ before February 2nd 2017.
Contact jens.vermeersch atnospam g-o. be, if you have any questions.

Join us on the Taccle3 coding training course in Dillingen in March 2018.

TACCLE 3 – Coding Project @ Zenodo

Monday, December 19th, 2016

TACCLE 3 coding Logo

Please find here the Zenodo Community of “TACCLE3 coding” track on “computational thinking in pre-university education” of the TEEM 2016 conference including all TEEM 2016 papers and presentations related to it, curated by Prof. Dr. Francisco José García Peñalvo, Director del Grupo GRIA, University of Salamanca


Thursday, August 13th, 2015


TACCLE 3 Coding is a new research project which looks at Teachers’ Aids on Creating Content for Learning Environments in the field of coding. It is funded (from 9/2015 to 8/2017) under the European Commission’s Erasmus+ program, key action: Cooperation for innovation and the exchange of good practices.

TACCLE 3 coding aims to encourage and support teachers to introduce coding, programming and/or computational thinking as part of the curriculum in the 4 – 14 classroom to better equip pupils to develop the skills needed by the European labour market. It will broaden teachers’ digital skills base and enhance their professional competence and show how entrepreneurial skills can be developed and integrated with programming skills. The project will also stimulate a positive attitude towards STEM with young children.

In the framework of the project, KIT will look at more playful, visual and arts-based models and approaches to teaching and learning about computational modeling and thinking by bridging technology, art and creative design processes, maker and DiY cultures.

The project’s aims are:

• To encourage and support teachers to introduce coding, programming and / or computational thinking as part of the curriculum in the 4 – 14 classroom to better equip pupils to develop the skills needed by the European labor market.
• To broaden teachers’ digital skills base and enhance their professional competence
• To show how entrepreneurial skills can be developed and integrated with programming skills The project objectives are:
• To produce an on-line support package of ideas, activities, materials and downloadable resources for teachers who are teaching coding or programming or who want to.
• To provide CPD courses in a variety of formats and a template and materials for local delivery.
• To establish a dialogue between teachers and programmers, teachers and resource producers, teachers and organizations involved in teaching coding and to act as an agency for exchanges of curricula, ideas and practice.

The demand for ICT professionals continues to grow. The European Commission estimates there will be 700, 000 unfilled vacancies for ICT practitioners in the EU by the year 2016. Of all job vacancies in ICT, computer programmers are the most in demand outnumbering the demand for other IT professionals by a factor of 5 to 1. The greatest demand is in UK, Germany, Estonia and other Northern European countries, which reflects the make up of the project partnership.

Despite this skills shortage, there has been limited response from the European education system. Estonia has already introduced computer programming for all ages across the school curriculum, Denmark partially so. Others are about to introduce it (such as England in 2014) and others are considering it (e.g. Finland, Ireland). Some German Länder such as Bavaria are well advanced; others are not. In other countries, whilst not part of the compulsory curriculum, there are agencies and individual teachers who are trying to introduce programming into the classroom. What seems inevitable is that all member states must surely move in this direction if they are to meet the skills demands of the European economy. The biggest problem we face is a desperate shortage of teachers. Mathematics and computer-science graduates generally choose more lucrative trades; the humanities and social-science graduates who will find themselves teaching coding will need plenty of support as will the primary teachers. In addition the OECD reports that more and more computer programmers prefer to be self-employed or working in micro-SME partnerships and not committed to one particular long-term employer and the vacancy market is beginning to reflect the increase in a new form of employment in the ICT sector. For this reason the project is looking to produce resources for developing entrepreneurship skills alongside programming skills.

The project will:

· Develop a website of activities and ideas that teachers can use in the classroom to teach children about coding and programming. These will support diverse curricula across member states and, where there is no formal curriculum, support individual schools and teachers who want to introduce computing / informatics / programming etc. in their own practice
· Develop some affordable resource kits that can be downloaded or for which instructions for making them can be provided on-line. This could result in selling the resource kits after the project as part of the exploitation and sustainability.
· Design and pilot some staff development opportunities and learning resources for teachers who are total newcomers to programming.
· Stimulate a positive attitude towards STEM with young children
· Test and evaluate existing resources such as the range of software currently available to help children develop programming skills.
· Explore and follow up existing research and projects addressing this issue (e.g. work on Tangible User Interface for children.)
· Enter into policy dialogue and inform policy in countries around issues concerning the teaching and learning of programming in schools” (source: project proposal).

Co-ordinator: Jens Vermeersch, adjunct van de directeur, GO! Onderwijs van de Vlaamse Gemeenschap, afdeling Beleid & Strategie, Internationalisation, Brussels

Project partners:
IBP/KIT, Germany
Pontydysgu, Wales, U.K.,
SGR Antigon Schoöengroep 1, Antwerpen, Belgium
HITSA HariDUE INFOTHHNOLOGIA SIHTASUTUS, Research centre, Tallinn, Estonia
TALLINN University, Tallinn, Estonia
AALTO UNIVERSITY, Helsinki, Finland
University of Eastern Finland, School of Computing, KUOPIO, Finland

Vocational biography design to support young unemployed people goes Europe

Sunday, November 2nd, 2014

We just managed to transfer the idea of enabling young unemployed people to visualize their vocational experience and biography using digital media to the European level. The research project “Show Your Own Gold (Acronym) develops, tests and evaluates „a European Concept to Visualize and Reflect One’s Vocational Biography Using Digital Media”. It is funded under the ERASMUS+ Key Action 2, Strategic Partnerships programm for 3 years (2014-2017), co-ordinated by IBP/KIT


Aims and objectives
The project aims to develop a European concept for consultancy, including course design, to enable young, unemployed people to display their vocational biography. This is realized by producing media available on a multimedia-based online environment to visualise informally and formally acquired skills. The letter is realized by introducing media-based competence portfolios. Within the framework of the project, both the Internet-based competence portfolio as well as consultancy offered for the participants of vocational preparation courses will be developed in the form of an scientifically accompanied course. The course will be developed, realized with young people in the 6 countries and evaluated.
The concept refers to research undertaken in the MediaArt@Edu (BMBF) as well as in the AIKO projects.

Project partners:
• Instituto Politécnico de Beja, Art and Multimedia Laboratory, Education Faculty, Beja, Portugal (Prof. Dr. Aldo Passarinho, Prof. Ana Sofia Velhinhu Sousa), Website

• PONTYDYSGU LTD, The Bridge To Learning, Wales, U.K. (director: Graham Attwell) Website

• SC AxA Consulting 99 SRL, a consultancy and training company providing high quality skills training programmes for corporate and industrial clients. (Liliana Voicu), Bucarest, Romania, Website

• UNIVERSITAT DE BARCELONA, Cultural Pedagogies, Faculty of Fine Arts, Esbrina Research Group – Subjectivitats i Entorns Educatius Contemporan“, dedicated to the study of the conditions and current changes in education in a world mediated by digital technologies and visual culture. (Prof. Dr. Fernando Hernández-Hernández, Prof. Dr. Juana M Sancho-Gill, Rachel Fendler), Website

• Zavod NEFIKS Institut za promocijo in belezenje neformalno pridobljenega znanja/ aims to educate young people in different fields, persuading employers to consider non-formal education as a reference when getting a job.
Ljubljana, Slovenia (Alenka Blazinšek) Website

• Co-ordinator: Institute of Vocational and General Education at the Karlsruhe Institute of Technology KIT (Dr. Daniela Reimann, Prof. Dr. Martin Fischer, M.A. Kerstin Huber, M.A. Kristina Stoewe, Nadine Görg)

The project intends to make young unemployed people set up, reflect and visualize their individual vocational and educational biography, actively producing media available on a Web-based multimedia environment. Formally and informally acquired skills and competencies are visualized using a particular type of online portfolio developed in the project (by the partner PONTYDYSGU LTD). Within the framework of the project, both the Web-based multimedia environment as well as the consultancy of young people will be developed in the form of an accompanying course offered in each of the participating countries.

In the project, a consultancy concept with a specific scope of courses offered for the generation and reflection of appropriate media formats, such as video clips showing the young participants at the workplace, in work processes, at the company, during internships. Further interviews with the trainees and skilled workers of a branch, including images of their own work pieces and projects are to be provided.

The research design is based on several distinct research strategies:

1. A desk study (analysis, literature review) of the situation of vocational preparation organised and embedded in the VET system and the employment situation of young people in the partner countries. This is necessary in that no studies are at present available on the analysis of the integration of the concept of vocational biography design in vocational preparation in the participating countries;
2. The development of the course (curriculum design) and
3. Its’ application in vocational preparation, followed by
4. a set of in-depth group interviews and surveys with the social actors involved, such as trainees and trainers, accompanied by a series of transnational work meetings.

The results of the project will be clearly spelled out to be easily circulated and disseminated via an International Youth Panel, including the BIBB the German Federal Institute of Vocational Education and Training, as well as social media in order to enhance their usability within the policy making process. The project aims to support EU and national policy makers for what concerns the development & implementation of new VET related policies towards a European concept of successful vocational biography design.

The interim project Web site can be accessed here


International Journal of Art, Culture and Design Technologies (IJACDT)

Wednesday, November 9th, 2011


For those of you interested in smart textile and low cost wearables as an artistic context to engage young women in technology and engineering in education, feel free to check the International Journal of Art, Culture and Design Technologies (IJACDT), ISSUE ON CREATIVITY, INNOVATION AND TECHNOLOGIES CULTURES edited by Gianluca Mura (2011), p. 12-21. You can access the abstract here, or view a sample PDF here. The Guest Editorial Preface by Gianluca Mura, Politecnico di Milano University, Italy can be accessed here. You might as well like to refer the Journal (IJACDT) to a Librarian via this link.

The International Journal of Art, Culture and Design Technologies (IJACDT) links art, design, science, and culture with emerging technologies. IJACDT provides a forum for exchanging ideas and findings from researchers across the design, arts, and technology disciplines. This journal covers theoretical and practice experiences among industrial design fields, architecture, art, computer science, psychology, cognitive sciences, humanities, cultural heritage, and related fields. IJACDT presents different arguments within project culture from the historical, critical, philosophical, rhetorical, creative, pedagogic, and professional points of view.”


The Universe Resounds: Kandinsky, Synesthesia, and Art Symposium

Wednesday, January 6th, 2010


I ran across this interdisciplinary symposium disseminated via Yasmin:

The Universe Resounds: Kandinsky, Synesthesia, and Art Symposium
Tuesday, January 12, 2010
2–7 pm

Solomon R. Guggenheim Museum
Peter B. Lewis Theater
1071 Fifth Avenue
(entrance on 88th Street)
New York City

In conjunction with the final days of the Kandinsky exhibition on view through January 13, the Solomon R. Guggenheim Museum is pleased to announce The Universe Resounds: Kandinsky, Synesthesia, and Art, an
interdisciplinary examination of painting, synesthesia, and abstraction from modern to contemporary times, including from the perspectives of art history, neuroscience, music, film, physics, and performance. A reception and exhibition viewing follows the symposium.

Topics and Speakers

Kandinsky’s Synesthetic Vision: Color/Sound/Word/Image
Magdalena Dabrowski, Special Consultant, Department of
Nineteenth-Century, Modern, and Contemporary Art, Metropolitan Museum
of Art, New York

Notes on Kandinsky and Schönberg
James Leggio, Head of Publications, Brooklyn Museum, New York

Kandinsky’s Legacy in Film and Popular Culture
Kerry Brougher, Deputy Director and Chief Curator, Hirshhorn Museum and Sculpture Garden, Washington, D.C.

Nonobjective Films
Courtesy the Center for Visual Music, Los Angeles

Neuroscience and Music
David Soldier, Professor of Neurology, Psychiatry, and Pharmacology, Columbia University Medical School, New York, with Brad Garton, Director of the Columbia Computer Music Studio, Columbia University,
New York

Hypermusic Prologue
Matthew Ritchie, artist, New York

Moderated Discussion
Caroline Jones, Professor of Art History and Director, History Theory Criticism Section, Department of Architecture, Massachusetts Institute of Technology, Boston

For complete information, schedule, and tickets check online or call
the Box Office at 212 423 3587, Mon–Fri, 1–5 pm.

Eyetracking Forum
Wednesday, January 13, 2010
9 am
Martin Segal Theatre
The City University of New York Graduate Center
365 Fifth Avenue (at 34th Street)
New York City

Science & the Arts at the CUNY Graduate Center and the Sackler Center for Arts Education are pleased to announce an Eyetracking Forum. This session for art and science professionals examines the science of
eyetracking from multiple perspectives, including filmmaking, interface technology, psychology, and data visualization, and concludes with an exhibition walkthrough.

Moderators: Adrienne Klein and Grahame Weinbren

Space is limited, RSVP required:


Kenneth J. Ciuffreda, O.D., Ph.D., is the former Chairman of the Department of Vision Sciences at SUNY State College of Optometry, New York, whose current research involves normal and abnormal oculomotor

Isaac Dimitrovsky is a programmer who lives and works in New York.

Rebecca Shulman Herz is Senior Education Manager of the Learning Through Art program at the Solomon R. Guggenheim Museum and author of Looking at Art in the Classroom: Art Investigations from the
Guggenheim Museum (Teachers College Press, 2010).

Bruce Homer is Associate Professor for the Ph.D. Program in Educational Psychology at the CUNY Graduate Center.

Adrienne Klein is Co-Director of Science & the Arts at the CUNY Graduate Center.

Ken Perlin is Professor of Computer Science at New York University, directing the NYU Games for Learning Institute.

John F. Simon, Jr. is a practicing new media artist who works with LCD screens and computer programming.

Paula Stuttman is an artist, independent art lecturer, and part-time Assistant Professor at the New School, New York.

Grahame Weinbren is an interactive filmmaker whose work is represented in the permanent collection of the Guggenheim Museum; he is also a member of the graduate faculty of the School of Visual Arts, New York.

George A. Zikos, O.D., M.S., directs the Manhattan Vision Associates/Institute Vision Research, New York.

via Yasmin, image via

Is this your luggage?

Friday, August 14th, 2009

“Is this your” is a project by Luna Laboo. Since I am always worried about losing luggage on a flight (especially since we are not allowed to take a survival package in the hand luggage) I like the idea of this project, described on her Web site as follows, very much:



See also: Interview With Luna Laboo: Is This Your Luggage?


Thursday, August 13th, 2009

Please have a look at the below exhibition on Shared Robotics to take place from August 21th to November 29th 2009 in Odense, DK:

“RoboDays are proud to present the exhibition “Shared Robotics” at Kunsthallen Brandts in Odense from August 21th to November 29th 2009. In “Shared Robotics” two fields: robotics and contemporary art are fused.

Today robot utopias and dystopias have collapsed: Robots are neither slaves nor doomsday machines; on the contrary robots are an increasing part of our everyday lives. The exhibition “Shared Robotics” displays artworks that incorporate custom built robotics and converts industrial robots for new purposes. The exhibition seeks to show, how the actual coexistence between humans and robots can lead to creative developments.

The exhibition presents four very different art installations, each offering their take on, how the fusion of technology and art can create works that speak of our high-tech society and the technological and social implications it brings with it. For the exhibition a website has been developed:, which takes you back in time and show, how robotics in a cultural perspective has been interpreted over time. The site is presented as a multi-touch wall in the exhibition and gives the audience a chance to explore and examine the various works.

Several of the participating artists are working directly from the idea that knowledge should be shared, not locked in copyrights and patents. It allows others to develop new projects based on the artist’s original ideas without restricting their use. At the same time the visitors get the opportunity to recreate and build on the art from the manuals that can be found at the exhibition.

Sabrina Raaf, resides in Chicago and has previously worked with robotics in her art. For this exhibition she cooperates with Danish industrial robot manufacturer Gibotech A/S, based in Odense to create an installation, where one of Gibotech’s robots is reprogrammed to cut corrugated plastic in large patterns. Over time, the patterns will transform into a sculptural installation spilling out on the floor or the exhibition space, evolving through the exhibition period. Sabrina Raaf is a DIVA residency artist supported by The Danish Art Council and is therefore staying in Odense, and working at Gibotech until the opening of the exhibition. Afterwards she will be present and work on the project during the exhibition opening hours. Visit to see when.

The Danish artist collective Illutron,, show their work “N7331227” that brings an old industrial robot back to life. Using computer vision the robot has been equipped with the ability to see and have been programmed to read and reproduce the visitor’s drawings on a big wall consisting of 96 light bulbs.

The German artist Ralf Schreiber, experiments with what he calls minimal robotics. Schreiber’s contribution to the exhibition is called “Living Particles # 58” and consists of a room filled with rows of small robots hanging from the ceiling and creating an impression of life kept in a strict order.

Douglas Repetto, who resides in New York, is participating with the work “Foal”. “Foal” is a very simple mechanical robot, which in shape and movement resembles a newborn foal, staggering around trying to gain control over its legs. In the exhibition several small foals will stagger around on their uncertain legs. The artwork is an open prototype that can be built by anyone who wants to grabble with robotics and simple mechanics. In the exhibition you can also find instructions on, how to build your own foal.

About RoboDays
The exhibition is part of RoboDays Robot Festival from 10 to 12 September in Odense. RoboDays is an organization established in cooperation with RoboCluster at University of Southern Denmark and gathers knowledge about robotics in Denmark:

Shared Robotics is supported by By- og Kulturforvaltningen in the Municipality of Odense, the Arts Council, the European Regional Development Fund and RoboCluster.”

Shared Robotics
August 21th – November 29th 2009

Kunsthallen Brandts
Brandts Torv 1
DK-5000 Odense C

Photos and text via e-flux

Mapping cultural bloggers & hard bloggin’ in Europe

Saturday, May 30th, 2009


I am very happy to see Media Arts Education on the European cultural blogging map developed by one of my favorite European community Web sites, The new research in focus at LabforCulture is on cultural blogging:
“The idea is to collect the cultural blogs and build a digital overview for everyone to use. To do this we are asking you to add the cultural blogs you like to the map. Currently it has the blogs of the featured bloggers in the series and other cultural blogs selected by our editorial team. So add your favourites and forward onto others! Finally, all the interviews carried out by Annette Wolfsberger, as well as our conclusions, will be published in a print on demand format on LabforCulture at the end of the series. “ (via


Wikis, Wikipedia and the arts

Sunday, February 15th, 2009

In the last semesters my students worked a lot on wikis and Wikipedia to support collaborative knowlegde creation. I enjoyed them very much discovering and experimenting with the software tools, as well as researching the potentials of wikis for learning, education and teacher training. The latter was seen as an entrance and a way of dissemination i order to transfer the issue of wikis to any subject in school education.

However, I was wondering how wikis and wikipedia can be used for the development of media art practice exploring the potential as a medium for the arts – rather than using it simply as a tool or resource. What are the opportunities opening up for the arts through wiki spaces and Wikipedia and the culture of participation?

Wikiartists is a blog on a project to invite “people throughout the networked world to become wikiartists by collaborating in creating web-enabled peer-produced artworks. ‘MERIWIP’ is an exemplary wikiart project in which anyone from the countries surrounding the Mediterranean Sea can participate.”
In the context of wikis and arts, I came across the following participatory “Wikipedia Art” project:

wikipedia art

“At 12pm (PST), Nathaniel Stern and I launched the “Wikipedia Art” projects, along with numerous collaborators, including Brian Sherwin, Patrick Lichty and Jon Coffelt.

We [want] you to participate in this intervention on Wikipedia which asks questions of legitimacy, authority and verifiability in the contact of a conceptual art projects.

We’ve posted a new entry on Wikipedia called “Wikipedia Art.” This page is the manifestation of the work of art; alter its composition, and you become a collaborator in the art’s formation. The catch is that Wikipedia, the world’s free and editable encyclopedia, has enforced standards of quality and verifiability. All Wikipedia articles, and each fact written in them, must cite “credible” external sources: interviews, blogs, or articles in “trustworthy” media institutions.

Wikipedia Art is birthed, survives and transforms itself through public performance and communal intervention. It is continuously reconstituted and redefined in a participant-driven write+cite+edit process that we call “performative citation.”

Wikipedia Art MUST BE written about extensively both on- and off-line, and these writings will in turn be included as part of the work, on its Wikipedia page. This serves the dual purpose of verifying the piece – which is considered controversial by those in the Wikipedia community, and may occasionally be removed from the site – as well as transforming it over time.

Here are three ways you can join the collaboration:

(1) Write a text, blog entry, essay or any other form of thoughts about the project
(2) Edit the Wikipedia page itself, citing a published text (even your own!)
(3) Pass along this call for participation to others

Link to the project:

Initial interviews and essays
Wikipedia Art — a virtual fireside chat

WikiPedia art? — by Patrick Lichty

This has QUICKLY turned into a discussion about articles for deletion

We invite you to join in the debate,

Scott Kildall,“

via NetBehaviour