Archive for the ‘Aesthetic experiences’ Category

Hands-On-workshop “moves make music” at KIT

Wednesday, January 30th, 2013

WS moves make music

The research project MediaArt@Edu at KIT’s Institute of Vocational Education and General Education will be hosting the Hands-On workshop “moves make music” with the artist Onyx Ashanti over 27 to 28 February at KIT.

The workshop was developed in the framework of the BMBF research project InformAttraktiv of the “Digitale Media in Education” research group at the University of Bremen. It is part of the study profile on “artificial intelligence, cognition and robotics”, one of 3 study profiles in computer science in Bremen.

See here for Onyx Ashanti’s performance on the TED conference.

For further information please see here

Here is some information about Onyx Ashanti published on TED:

“Why you should listen to him:

Onyx Ashanti is a musician, geek, open-source advocate, Maker, collaborator … and we come back around again to musician. The intrumentation he has created fuses technique and technology into a full-body musical system, playable with hands, arms, mouth and body. As he says:

I am what can only be described as a cyborg musician. in other words, the music i create live, can not be replicated without technology. My music is called “Beatjazz.” It is a mix of sound design, live looping and jazz improvisation. My instrument of choice over the years has been a Yamaha Wind MIDI controller, but now the limitations have started to stunt the growth of this new form, so i designed an instrument that can take it into future.

He is now working on the next iteration of his instrument, codenamed Tron, and built around a helmet-mounted controller.”

WS moves make music

Media art workshops for young people

Friday, September 25th, 2009

Medienkunst + Film SK

Please find below the press information (in German) about the upcoming media art workshops offered for kids and young people by the foundation SK Stiftung Kultur der Sparkasse KölnBonn to take place in Cologne. The Web site can be accessed at: www.sk-kultur.de/medienkunst.
Further information about SK Stiftung Kultur in English is available online here as well as here.

1. Gang: Kopf einschalten… 2. Gang: do it yourself!

Neue Medienkunst-Workshops im Herbst zum Mitmachen für 10- bis 16-jährige

In dem Projekt „1. Gang: Kopf einschalten… 2. Gang: do it yourself!“ bietet die SK Stiftung Kultur in Kooperation mit der sk stiftung jugend und medien Mitmach-Workshops für Kinder und Jugendliche von 10 bis 16 Jahren an. Die Kurse finden am Wochenende oder ganztags in den Herbstferien im Mediapark und in der Moltkerei Werkstatt statt. Sie werden von jungen, renommierten Medienkünstlern geleitet.

Jugendliche zwischen 13 bis 16 Jahren spricht der Workshop Musikvideo revisited: Experimentelle Formen von Bewegtbild und Klang (25.-27.9.) an. Mit professionellem Equipment und angeleitet von den beiden mehrfach ausgezeichneten Medienkünstlern Daniel Burkhardt und Gerriet K. Sharma – unter anderem Preisträger der Deutschen Video-Kunst- und Klang-Kunst-Preise und des Chargesheimer Stipendiums der Stadt Köln – können sie selber ihre eigenen bewegten Bilder, Töne und Klänge aufzeichnen und am Computer neue Formen des Zusammenspiels für Auge und Ohr kreieren! An die gleiche Zielgruppe wendet sich Wer will ich sein, Wie will ich wirken? Selbstdarstellung und Inszenierung – und was dahinter steckt (2.-4.10.). Internetplattformen wie YouTube, Facebook oder SchülerVZ bieten heute unzählige Möglichkeiten, sich visuell in Szene zu setzen. Martin Brand, der selbst zum Thema Jugendkultur und Identitätssuche arbeitet, leitet zu kreativen Experimenten mit Foto- und Videokamera an. Es wird ausprobiert, welche Möglichkeiten es gibt, sich mit und in den Medien zu inszenieren und zu präsentieren.

In dem Workshop Kino selbst gedacht, Kino selbst gemacht (13.-16.10.) werden Kinder von 10 bis 13 Jahren zusammen mit vier NRW-Künstlern aus unterschiedlichen Sparten wie Klangkunst, Videokunst und Performance ihr eigenes Wunsch-Kino bauen und dabei alles neu erfinden und selbst gestalten. An die gleiche Altersgruppe richtet sich das Angebot Roboter bauen, Roboter sein (20.-23.10.): Was sind Roboter? Wie funktionieren sie und wie nehmen sie ihre Umwelt wahr? Die Kinder erlernen Grundlagen der Robotik, bauen und gestalten eigene Roboter und erfahren in Rollen- und Theaterspiel, wie diese sich im Raum bewegen und orientieren.
Die Ausschreibung als PDF befindet sich hier.

Die Kurse sind auf 10-14 Teilnehmer begrenzt – also schnell anmelden und einen Platz sichern! (In allen Workshops gibt es noch freie Plätze!) Die Teilnahmegebühr beträgt pro Workshop 10 Euro.
Infos und Anmeldung: Birgit Hauska, Tel: +49-(0)221 -226 2906, E-Mail: hauska [atnospam) sk-kultur dot de und auf unseren Webseiten: www.sk-kultur.de/medienkunst

Via Birgit Hauska,
Kulturelle Bildung / Vermittlung
Medienkunst und Film
SK Stiftung Kultur
der Sparkasse KölnBonn
Im Mediapark 7
50670 Köln

Medienkunst + Film SK

Graffiti simulation using the Wiimote

Sunday, June 21st, 2009

Wiispray.com

Last semester we developed a DO IT YOURSELF (DIY) whiteboard misusing the Wiimote control for creative purposes, inspired by Johnny Chung Lee’s Wii remote hacks to create interactive low cost whiteboards (I recommend his impressive presentation at TED.com).

As you might know, most students as well as pupils love the idea of DIY, as experienced in our previous research projects applied at school, such as ArtDeCom as well as MediaArtLab@School, which aimed to integrate creative processes of arts, design and computer science in interdisciplinary, project based education scenarios. Such projects were driven by the idea of DIY, that is, learning through art making, shaping and programming of interactive installations, worlds and environments in Mixed Reality. The concept of DIY was considered a social process and the idea of shaping technology was applied at the level of artistic concepts, aesthetic contexts as well as programming and the modeling of behavior. Implicitly DIY was seen as an overall didactic approach to teach algorithms, prototyping, artistic strategies, design as well as computational modeling, even at elementary school level.

However, to get back to the Wiimote issue: In spring 2009 I came across the misuse of Wii ™ Balance Board to navigate Google Earth an idea developed by Simon Bergweiler and Matthieu Deru of the “Advanced Tangible Interface Lab” in Saarbruecken which I discovered through Tweakfest. Another example of navigating the Mixed Reality learning space.

Today I discovered just another creative use of the Wiimote to simulate graffiti, embedding the Wiimote in a kind of controler can. The prototype was developed by the students Martin Lihs and Frank Matus at the Media Department at the Bauhaus University in Weimar, Germany supervised by Prof. Dr. Jens Geelharr, Prof. Ursula Damm and Jan Sieber. You can access the project at www.wiispray.com Photos of the prototype are online at: http://www.wiispray.com/press/ as well as here (“The Wii meets Hip Hop culture”)

Watch the video here delivered through vimeo

WiiSpray Teaser from Martin Lihs on Vimeo.

Did you get some inspiration for new projects – drop me an email at Daniela dot Reimann at ufg dot ac dot at. Looking forward to creative collaborations.

SL presentation & ZKM

Friday, February 1st, 2008

SL seminar presentation

Here are some photos of the SL seminar presentation held at Multiline and in other places all over SL yesterday as well as the real University of Education in Freiburg.

seminar presentation in SL

Today I took the students to ZKM in Karlsruhe which was sort of a final highlight at the end of the semester,sort of a summery, bringing together all the things we discussed and tested at University of Education – in an experiential and tangible way.

It developed as a guided discussion tour, great experience, as I perceived it. I think it is all about those moments in education – rather than teaching I prefer to call it collaborative learning by exploring.

Here are some photos of the works, some of the YOU_SER, century of the consumer exhibition as well as quite a few of what I call the classics.

HIScore

interface

interactive plant growing

Inspiring New York

Monday, March 5th, 2007

At least my body seems to be back from inspiring NY – still full of it. (I attended the Common Ground Arts conference held in NYU’s Tisch School of Art last week end, see previous post).


Art in General

Apart from linking up with inspiring colleagues and friends, there was a reception at Art in general where they also have a school program bringing together artists and education. Art in General works with two schools in Lower Manhattan, MS 131 Dr. Sun Yat Sen Middle School and HS 615 Chelsea High School:

“Our goal is to encourage collaboration between teachers and teaching artists through art projects that highlight and enrich existing curriculum. Our program exposes students to unconventional art practices and provides both the materials and guidance to make their own original artwork and the unique opportunity to show this artwork at Art in General.
Through collaborative lesson plan building, teaching artists work with classroom teachers, one day per week, for a period of twenty weeks. Together teaching artists and classroom teachers create lesson plans that enrich classroom curriculum and integrate the concepts and techniques of exhibiting artists at Art in General. Class fieldtrips to Art in General introduce the students to New Commissions artists. The program culminates in a final project designed by the student artists” (link: http://www.artingeneral.org/ education)

Very impressive – the work and the initiatives of the education department of The American Museum of Natural History
where my colleague and friend Roberta Altman works in Education projects at the intersection of art and science and place based learning.
(The current exhibition is entitled “What makes us human?”

what makes us human?

I also attended a teacher training there of the education department. She introduced how to use the museum as an environment for learning. I was quite impressed not only about the size and the figures (about 35,000 visitors on a weekend, 600 pupils a day). It is such a rich resource for interdisciplinary learning. In NY, science is taught as a subject at elementary school level.

mobile museumThe Moveable Museum school program

Roberta’s work links museum to education projects with underserved populations of elementary school students from low-income neighbourhoods in the South Bronx, N.Y. :

“They participate in an ongoing interdisciplinary program with The American Museum of Natural History involving art and science in community and place-based learning. A program designed to link classroom, neighbourhood, and museum in a continual cycle of inquiry and learning engages children and teachers in expeditionary learning adventures culminating in artistically expressive exhibitions using the museum’s model of integrating art and science as communication. While visiting the museum, children are exposed to the artwork, practices, and techniques of museum-based artists, getting ideas and experiences in the arts that can then be implemented back in their own schools.” (See also here).

BANK Street College of Education NY

She is a professor of art and museum education at Bank Street College, a private College of Education in NY. http://www.bankstreet.edu/ Bankstreet also has a Center for Urban Teacher Education & Technology (see also the Bank Street Bookstore on http://www.bankstreetbooks.com/)

Bank street Logo

More on further art projects and collaborations to follow here later.

ICH² – Intermedia dance performance for planetariums

Saturday, February 10th, 2007

Ich hoch 2

Friday we went to ICH² (Me to the power of 2), an intermedia dance performance for planetariums in the MediaDome Kiel (at University of Applied Sciences), which was co-ordinated by Tom Duscher, professor at the Department of Digital Media/Intermedia at the Muthesius-Academy of Arts, Kiel, realised in cooperation with the ballet from the city of Kiel with the director and head of choreography Mario Schroeder as well as Eduard Thomas, director of the Mediadome of the University of Applied Sciences in Kiel

We were discussing the changing meaning of the term of “the scenary setting” which changes in terms of the motion, the behaviour and the augmentation of the real environment attached to the choreography of performing bodies (very different from the kind of bombastic stage technology used in musicals and the like). The following elements were brought together in the performance: The performing dancers equipped with sensors and , motion capturing/tracking, the freezing of still images which creates a kind of temporarily planetarium paintings at the ceiling, immersive video animations projected and last not least the overall sound arrangement (by Sven Lütgen).
Also spoken text and typographic elements were integrated in the overall intermedia performance. Here is the link http://www.ich-quadrat.de/eng/index.php (English version, German: www.ich-quadrat.de). Would be interesting to discuss more low cost models to be developed with schools kids, students and other partner institutions.
Here’s the project description:

“ICH² is a unique installation for an extra-ordinary space: a planetarium including a 360 degrees moving image projection. State-of-the-art projection technology is merging with dance theatre and interactive media into a fascinating wholesome piece of art, is modifying it and allowing a completely new kind of production: dancer and media together create an artistic environment that involves the audience in a new way. The impact of the imagery and the intensively short proximity of the performers, forms a high level of immersion. Hardly has a visitor been closer to the dancers. This turns standard planetariums into experimental Digital Theatres, in which man and technology are part of a unique experience of symbiosis.
The main area of research for project ReACT was the advancement of real-time tracking-technology in regard of the spacial and technical characteristics of planetariums. While usually linear image sets were shown, the use of reactive software allowed interactivity and manipulation of the projected content.
Concept: With the help of installed cameras and sensors attached to the performer’s body, movements in the space can be tracked and transmitted to a computer system based on vvvv, a toolkit for real time video synthesis.
A specially programmed software interprets the dancer’s movements in real-time, which in turn is then projected onto the dome as interactive projection and stage backdrop. This allows to create a digital double of the dancer: Motion Tracking as duplication process.
This sensory tracking system is used as well for the audio part of the production. The acoustic input is used as impulse for the digital image generation so that the visuals are synchronized in real-time. In this way a reactive visual and audio world is created, that synergetically re-interprets the image and audio composition. “ photos via the web site www.ich-quadrat.de
Next performance will take place today, SA 10.2. , 8 pm

Ich hoch 2

Rock N’ Scroll software

Monday, January 22nd, 2007

Rock N' Scroll

Rock N’ Scroll is a software infrastructure for interventions into wifi-equipped public space. It will be presented in Oldenburg by the current scholarship holder at Edith-Russ-Haus in Oldenburg, Annina Rüst.

The project aims to take “the immobile out of mobile computing and to put more wiredness into wireless networking. It is a participatory sound remixing system that is conceived for spontaneous, interventionist use. A hardware patchwork of built-in laptop speakers and other small portable computer speakers replaces the typical single sound system.” Am curious to check it out.

Presentation and artist talk with Annina Rüst on Thursday, 25th of January 2006, 8 pm
Via the Edith Russ Haus für Medienkunst

The Girlfriend Experience project

Wednesday, January 17th, 2007

The Girlfriend Experience

“The Girlfriend Experience” by Martin Butler is a
multi-player game with avatars of flesh and blood exhibited at Mediamatic Amsterdam. Participants can log in from home and control an avatar of their choice. Every Wednesday, Thursday and Friday from 8 pm to 11 pm the avatars will be available. Opening is on 26 January 2007 at 8pm.

Here is the text:
“The avatars of The Girlfriend Experience will be available every Wednesday, Thursday and Friday from 20:00- 23:00. They can also be observed live in the Analog Villa, the Mediamatic Exhibition space.

The rampant growth of online avatar communities such as Second Life and World of Warcraft has enabled the creation of a personal online social and economic existence. Simultaneously this triggers inherent questions about this existence, as it questions what the consequences will be for first life, or reality.

When you use virtual avatars you can do as you please. In The Girlfriend Experience you will have to get to know each other first. Player and avatar explore what they can do for each other and how far the avatar wants to go to execute specific desires. It is ambiguous who is really controlling the situation. You have ten minutes to figure out what you can do with your avatar. After that, your time is up and another player can take your place.

The title of the project, The Girlfriend Experience, denotes the paradoxical character that online social interaction has. On one hand, the safe anonymity by using the avatar, on the other the intimate releases and projections that can spread easily. For Martin Butler is this the merging of two apparent extremes, anonymity and intimacy, which characterizes an important part of contemporary social traffic. The best paid prostitutes are the ones with whom the client feels as though he is with his girlfriend, or with whom he has a Girlfriend Experience.”

Text and photo via Mediamatic

More on SecondLife

Thursday, January 11th, 2007

Students in SecondLife

Am back on the blog at least after the Xmas/New Years-break. 2006 was a very good year for the development of Media Arts Education and networking with people from all over the world attached to it. Thanks again to all the people and organisations who link to Media Arts Education.

My last post was on our seminar in Second Life and the latest developments of SL, here you find Grahams post on SL going open source.
Another interesting blog entry and interview with the so called “Intellagirl” can be found here:
Sarah Robbins teaches English classes in SL at Ball State University. The audio interview file can be accessed here.

I will be back with the latest news on upcoming events I am currently preparing soon.

second life, creativity and education

Wednesday, December 20th, 2006

Avatar

I have not blogged for quite some time for work load reasons, not even about our seminar, the “experimental gound of game design and communities in education” I announced in November which we held at the University of Flensburg the other week end. However, Graham has blogged a post entitled Creativity costs money in Second Life which got some responses to it.
Anyway, I will add a post on it later here and I ‘d like to add the following WIKI on Second Life and Education as well as http://secondlife.com/education