Archive for the ‘Media literacy’ Category

TACCLE3 training course 2018 on teaching coding

Tuesday, January 10th, 2017

TACCLE3 coding logo

The Erasmus+ TACCLE3 coding project is organising an in-service training course in 2018 on how to start with teaching coding at primary school. All costs are covered by an Erasmus+ KA1 grant. But your school should apply for a grant with your own national agency for Erasmus+ before February 2nd 2017.
Contact jens.vermeersch atnospam g-o. be, if you have any questions.

Join us on the Taccle3 coding training course in Dillingen in March 2018.

TACCLE 3: CODING

Thursday, August 13th, 2015

EU_flag-Erasmus+

TACCLE 3 Coding is a new research project which looks at Teachers’ Aids on Creating Content for Learning Environments in the field of coding. It is funded (from 9/2015 to 8/2017) under the European Commission’s Erasmus+ program, key action: Cooperation for innovation and the exchange of good practices.

TACCLE 3 coding aims to encourage and support teachers to introduce coding, programming and/or computational thinking as part of the curriculum in the 4 – 14 classroom to better equip pupils to develop the skills needed by the European labour market. It will broaden teachers’ digital skills base and enhance their professional competence and show how entrepreneurial skills can be developed and integrated with programming skills. The project will also stimulate a positive attitude towards STEM with young children.

In the framework of the project, KIT will look at more playful, visual and arts-based models and approaches to teaching and learning about computational modeling and thinking by bridging technology, art and creative design processes, maker and DiY cultures.

The project’s aims are:

• To encourage and support teachers to introduce coding, programming and / or computational thinking as part of the curriculum in the 4 – 14 classroom to better equip pupils to develop the skills needed by the European labor market.
• To broaden teachers’ digital skills base and enhance their professional competence
• To show how entrepreneurial skills can be developed and integrated with programming skills The project objectives are:
• To produce an on-line support package of ideas, activities, materials and downloadable resources for teachers who are teaching coding or programming or who want to.
• To provide CPD courses in a variety of formats and a template and materials for local delivery.
• To establish a dialogue between teachers and programmers, teachers and resource producers, teachers and organizations involved in teaching coding and to act as an agency for exchanges of curricula, ideas and practice.

The demand for ICT professionals continues to grow. The European Commission estimates there will be 700, 000 unfilled vacancies for ICT practitioners in the EU by the year 2016. Of all job vacancies in ICT, computer programmers are the most in demand outnumbering the demand for other IT professionals by a factor of 5 to 1. The greatest demand is in UK, Germany, Estonia and other Northern European countries, which reflects the make up of the project partnership.

Despite this skills shortage, there has been limited response from the European education system. Estonia has already introduced computer programming for all ages across the school curriculum, Denmark partially so. Others are about to introduce it (such as England in 2014) and others are considering it (e.g. Finland, Ireland). Some German Länder such as Bavaria are well advanced; others are not. In other countries, whilst not part of the compulsory curriculum, there are agencies and individual teachers who are trying to introduce programming into the classroom. What seems inevitable is that all member states must surely move in this direction if they are to meet the skills demands of the European economy. The biggest problem we face is a desperate shortage of teachers. Mathematics and computer-science graduates generally choose more lucrative trades; the humanities and social-science graduates who will find themselves teaching coding will need plenty of support as will the primary teachers. In addition the OECD reports that more and more computer programmers prefer to be self-employed or working in micro-SME partnerships and not committed to one particular long-term employer and the vacancy market is beginning to reflect the increase in a new form of employment in the ICT sector. For this reason the project is looking to produce resources for developing entrepreneurship skills alongside programming skills.

The project will:

· Develop a website of activities and ideas that teachers can use in the classroom to teach children about coding and programming. These will support diverse curricula across member states and, where there is no formal curriculum, support individual schools and teachers who want to introduce computing / informatics / programming etc. in their own practice
· Develop some affordable resource kits that can be downloaded or for which instructions for making them can be provided on-line. This could result in selling the resource kits after the project as part of the exploitation and sustainability.
· Design and pilot some staff development opportunities and learning resources for teachers who are total newcomers to programming.
· Stimulate a positive attitude towards STEM with young children
· Test and evaluate existing resources such as the range of software currently available to help children develop programming skills.
· Explore and follow up existing research and projects addressing this issue (e.g. work on Tangible User Interface for children.)
· Enter into policy dialogue and inform policy in countries around issues concerning the teaching and learning of programming in schools” (source: project proposal).

Co-ordinator: Jens Vermeersch, adjunct van de directeur, GO! Onderwijs van de Vlaamse Gemeenschap, afdeling Beleid & Strategie, Internationalisation, Brussels

Project partners:
IBP/KIT, Germany
Pontydysgu, Wales, U.K.,
SGR Antigon Schoöengroep 1, Antwerpen, Belgium
HITSA HariDUE INFOTHHNOLOGIA SIHTASUTUS, Research centre, Tallinn, Estonia
TALLINN University, Tallinn, Estonia
UNIVERSiDAD DE SALAMANCA, Spain
AALTO UNIVERSITY, Helsinki, Finland
University of Eastern Finland, School of Computing, KUOPIO, Finland

MediaArt@Edu – mentoring media and art education processes in vocational preparation

Monday, November 5th, 2012

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It has been silent here for a while, which has to do with the ongoing research and teaching activities related to new projects such as the research project „MediaArt@Edu“ (ACRONYM), which looks at artistic approaches to support media literacy of young people in vocational preparation and vocational orientation programs.
It aims to develop new concepts to enhance digital media skills of young people. The project is co-ordinated by the Karlsruhe Institute of Technology’s Institute of Vocational and General Education and realised in collaboration with the Center for Art and Media ZKM’s department of Museum Communication, the German Federal Agency of Employment Karlsruhe as well as the Hardtstiftung e.V. Karlsruhe, a youth welfare service for young women.

The project is funded for 3 years under the German research programme entitled „strengthening media skills for sustainable media education in vocational qualification” of the German Federal Ministry of Education and Research (BMBF).
It aims to scrutinize artistic approaches and new mentoring and portfolio concepts to be applied in media technology education with young participants of vocational preparation and vocational orientation programs. In vocational preparation measures outside of vocational schools, young people are prepared for work or to take up a formal vocational training place. They are placed in a transit situation, hoping to get employed in the future.
However, in the project, a new concept to support digital media literacy of young people is developed, tested and evaluated. It brings together concepts of art, technology and vocational education as well as a specific mentoring model including portfolio research books to improve processes of self-reflexion of the learners.

In the project students of pedagogy, vocational education, engineering pedagogy as well as art and technology education accompany the young participants of vocational preparation programs. We intend to realize an education-through-art approach to technology by means of introducing artistic processes with digital media as well as didactic concepts of art education to vocational preparation. By improving media literacy of the young participants, the project aims to motivate them imagining and shaping pathways towards their own vocational biography and a perspective of future employment.

For further information, the (German) Web site can be accessed at http://www.ibp.kit.edu/berufspaedagogik/media-art-edu.php
English information will be available soon as well.

BMBF

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International Journal of Art, Culture and Design Technologies (IJACDT)

Wednesday, November 9th, 2011

LOGO IJACDT

For those of you interested in smart textile and low cost wearables as an artistic context to engage young women in technology and engineering in education, feel free to check the International Journal of Art, Culture and Design Technologies (IJACDT), ISSUE ON CREATIVITY, INNOVATION AND TECHNOLOGIES CULTURES edited by Gianluca Mura (2011), p. 12-21. You can access the abstract here, or view a sample PDF here. The Guest Editorial Preface by Gianluca Mura, Politecnico di Milano University, Italy can be accessed here. You might as well like to refer the Journal (IJACDT) to a Librarian via this link.

The International Journal of Art, Culture and Design Technologies (IJACDT) links art, design, science, and culture with emerging technologies. IJACDT provides a forum for exchanging ideas and findings from researchers across the design, arts, and technology disciplines. This journal covers theoretical and practice experiences among industrial design fields, architecture, art, computer science, psychology, cognitive sciences, humanities, cultural heritage, and related fields. IJACDT presents different arguments within project culture from the historical, critical, philosophical, rhetorical, creative, pedagogic, and professional points of view.”

LOGO IJACDT

Media art workshops for young people

Friday, September 25th, 2009

Medienkunst + Film SK

Please find below the press information (in German) about the upcoming media art workshops offered for kids and young people by the foundation SK Stiftung Kultur der Sparkasse KölnBonn to take place in Cologne. The Web site can be accessed at: www.sk-kultur.de/medienkunst.
Further information about SK Stiftung Kultur in English is available online here as well as here.

1. Gang: Kopf einschalten… 2. Gang: do it yourself!

Neue Medienkunst-Workshops im Herbst zum Mitmachen für 10- bis 16-jährige

In dem Projekt „1. Gang: Kopf einschalten… 2. Gang: do it yourself!“ bietet die SK Stiftung Kultur in Kooperation mit der sk stiftung jugend und medien Mitmach-Workshops für Kinder und Jugendliche von 10 bis 16 Jahren an. Die Kurse finden am Wochenende oder ganztags in den Herbstferien im Mediapark und in der Moltkerei Werkstatt statt. Sie werden von jungen, renommierten Medienkünstlern geleitet.

Jugendliche zwischen 13 bis 16 Jahren spricht der Workshop Musikvideo revisited: Experimentelle Formen von Bewegtbild und Klang (25.-27.9.) an. Mit professionellem Equipment und angeleitet von den beiden mehrfach ausgezeichneten Medienkünstlern Daniel Burkhardt und Gerriet K. Sharma – unter anderem Preisträger der Deutschen Video-Kunst- und Klang-Kunst-Preise und des Chargesheimer Stipendiums der Stadt Köln – können sie selber ihre eigenen bewegten Bilder, Töne und Klänge aufzeichnen und am Computer neue Formen des Zusammenspiels für Auge und Ohr kreieren! An die gleiche Zielgruppe wendet sich Wer will ich sein, Wie will ich wirken? Selbstdarstellung und Inszenierung – und was dahinter steckt (2.-4.10.). Internetplattformen wie YouTube, Facebook oder SchülerVZ bieten heute unzählige Möglichkeiten, sich visuell in Szene zu setzen. Martin Brand, der selbst zum Thema Jugendkultur und Identitätssuche arbeitet, leitet zu kreativen Experimenten mit Foto- und Videokamera an. Es wird ausprobiert, welche Möglichkeiten es gibt, sich mit und in den Medien zu inszenieren und zu präsentieren.

In dem Workshop Kino selbst gedacht, Kino selbst gemacht (13.-16.10.) werden Kinder von 10 bis 13 Jahren zusammen mit vier NRW-Künstlern aus unterschiedlichen Sparten wie Klangkunst, Videokunst und Performance ihr eigenes Wunsch-Kino bauen und dabei alles neu erfinden und selbst gestalten. An die gleiche Altersgruppe richtet sich das Angebot Roboter bauen, Roboter sein (20.-23.10.): Was sind Roboter? Wie funktionieren sie und wie nehmen sie ihre Umwelt wahr? Die Kinder erlernen Grundlagen der Robotik, bauen und gestalten eigene Roboter und erfahren in Rollen- und Theaterspiel, wie diese sich im Raum bewegen und orientieren.
Die Ausschreibung als PDF befindet sich hier.

Die Kurse sind auf 10-14 Teilnehmer begrenzt – also schnell anmelden und einen Platz sichern! (In allen Workshops gibt es noch freie Plätze!) Die Teilnahmegebühr beträgt pro Workshop 10 Euro.
Infos und Anmeldung: Birgit Hauska, Tel: +49-(0)221 -226 2906, E-Mail: hauska [atnospam) sk-kultur dot de und auf unseren Webseiten: www.sk-kultur.de/medienkunst

Via Birgit Hauska,
Kulturelle Bildung / Vermittlung
Medienkunst und Film
SK Stiftung Kultur
der Sparkasse KölnBonn
Im Mediapark 7
50670 Köln

Medienkunst + Film SK

New e-books@MIT Press

Friday, August 7th, 2009

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I just came across some new e-books available for download @MIT Press and thought to share the sources with students and colleagues.  You might know the White Paper version , we used it during the last semesters. However, here is the e-book:

Confronting the Challenges of Participatory Culture, Media Education for the 21st Century by Henry Jenkins :

”Shifting the conversation about the “digital divide” from questions of technological access to questions about opportunities for being involved in participatory culture and acquiring the necessary skills.”

The  Future of Learning Institutions in the Digital Age by Cathy N. Davidson and David Theo Goldberg:

“Cathy Davidson and David Theo Goldberg focus on the potential for shared and interactive learning made possible by the Internet.”

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Living and Learning with New Media – Summary of Findings from the Digital Youth Project, by Mizuko Ito, Heather A. Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C. J. Pascoe and Laura Robinson:

“This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009). The authors present empirical data on new media in the lives of American youth in order to reflect upon the relationship between new media and learning. In one of the largest qualitative and ethnographic studies of American youth culture, the authors view the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States. The book that this report summarizes was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.”

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EyePlorer, graphical knowledge engines and media literacy

Thursday, July 16th, 2009

Eyeplorer

Google was yesterday, as they say, the new generation of future search engines which aims to contextualize terms and meanings, is on its way. I am currently playing around with EyePlorer, which is a graphical knowledge engine. “It provides an easy to use interface for exploring and interacting with a database of structured knowledge that contains more than 160 million facts.” EyePlorer (beta) is available at: http://www.eyeplorer.com

In the context of media literacy Nik Peachey wrote a blog post on “Note Taking Tool for Digital Literacy” and produced the video
BTW I recommend the De:bug magazine’s current special issue on search engines such as Wolfram Alpha and Eyeplorer. I am looking forward to seeing the De:bug magazine being embraced by the German media and art education research communities.

Here is the video:

graphic via Twitter/eyeplorer