Ausbildung
Forschung
Projekte
Publikationen
Vorträge
Lehrtätigkeit
Kunst
Verbände

Blog

MediaArtsEducationNet


 
Media art education in the 21C


A contribution to the SUMMIT non aligned initiatives in education culture, Berlin 2007


Media art education is currently challenged by a variety of opportunities opening up due the fast change of the technological developments reflected in contemporary media arts. Areas of digital media, such as mobile and locative systems, interactive 3D-communities and identities, robotic systems as well as wearable computers and ambient media embedded in our physical environment currently merge. Networked micro computer systems are everywhere. They are mobile, smart and go on the Web. Locative media support trends like the tagging, mapping, and tracking of the world. Networked smart objects which are able to generate and disseminate data can be located via RFID tags. Under the umbrella of the open source software and Web 2 facilities, social aspects as well as informal forms of learning across the borders of formal structures have increased but are being ignored in formal education. Hybrid Mixed Reality interaction spaces are developed worldwide and get more and more integrated in everyday’s life. How can we support a culture of reflecting and shaping such media and technologies in education scenarios?

The following issues (in progress) have been presented on the SUMMIT Berlin 26 May 07 and were identified in the context of media art education in the framework of the development of the Media Art Education Summit to take place prior to ISEA 2008 media art festival over 25 July-3 August 08

-Model projects and experimental learning scenarios:
How can educational experiments, such as the collaboration between disciplines like arts, design, computer science and pedagogy become new trends in education and help establish a new culture of learning through the arts in open project-based scenarios?

-New forms of art practice:
What kind of new art genres are being developed by artists’ creative use of mixed media technologies, visual culture and communities? What is their impact on general/art education and new study programs?

-General media education and education of artists:
How to educate artists for the future? How to use artistic approaches for general education? How to educate media art at school level?

-Skills and competencies:
What competences can be identified and transformed into interdisciplinary curricula which facilitate cross-disciplinary learning in artistic projects? What are horizontal competences to be supported and facilitated?

-Curriculum development:
What are the most effective elements of curricula to educate artists as well as art teachers for the future? How are critical reflections of the complex interaction spaces facilitated in educational processes? What are the most inspired educational goals for the 21 century?

-Arts across the disciplines:
How can artistic strategies and approaches help to critically reflect the media as well as the technological developments? How can educational institutions respond and integrate such media?

-Learning partnerships:
What kind of partnerships and co-operations of learning venues between institutions such as academies, schools, museums, companies, educators and artists as well as after school programs can be integrated in formal educational structures? What are the most effective hybrid collaborations between academic institutions and teaching/training programs by other organizations?

-New interfaces cultures and Mixed Realities:
How can new extended interfaces such as Tangible Media, acoustic sensor technology and wearable computers support creative processes with digital media? How are those mirrored in education programs? How to reflect the quality of interfaces for artistic purposes?

-Informal learning formats, new learning culture & open pedagogies:
How can informal art practices, social software /Web2-facilities and collaborative learning get integrated in the formal media art education programs? How can the media technologies facilitate open pedagogies and a new culture of learning which goes beyond teacher oriented models inside the classroom, towards project based concepts which integrate public space, museums and other institutions involved in learning and shaping processes

-Tools, open source and social software:
What kinds of tools are to be developed (usability, interfaces, affordable solutions for different social groups, etc., users as designers). How can open source software be integrated best in the local context?

-Copyright issues:
What are future issues of change (Creative Commons licences, etc.)

-Future of educational funding: what kinds of funding strategies/ programs are to be developed (to be presented to policy makers, organisations…)

-Education and knowledge transfer in the 21c

The above issues in progress were drafted to be addressed in the context of the working groups. The summit will take place in cooperation with ISEA as well as Gunalan Nadarajan, artistic director of ISEA 2008 .

by Daniela Reimann, Nina Czegledy and Lynn Hughes
contact: daniela at daniela-reimann dot de (contribution to the themes "education unrealized and ongoing" linked to "creative practices" on Summit